AI Insights · Timothy · April 2024
Top 5 Cannabis Games Performance on Unified Platform in the US, Q1 2024
Discover the performance trends of the top 5 cannabis games in the US for Q1 2024, featuring weekly downloads, revenue, and active user metrics.
In the first quarter of 2024, the top 5 cannabis games on the unified platform in the United States showcased varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
Weed Inc: Idle Tycoon from Metamoki Inc. experienced a consistent increase in weekly revenue, peaking at around $63.2K in mid-March. Weekly downloads reached their highest at 25.5K in the first week of January, but saw a decline to 14.5K by mid-March. The game maintained a relatively stable number of active users, averaging around 80K in January, but this dropped to around 67K by the end of March.
Hempire - Weed Growing Game by LBC Studios Inc. saw its weekly revenue increase from approximately $30.8K in early January to $37.9K by late February. Weekly downloads also showed an upward trend, peaking at 12K in late February. Active users grew from around 17.7K in the first week of January to 22K by mid-March.
Weed Firm 2: Back To College from Ludum LLC had a notable spike in weekly revenue, reaching $9.4K in the final week of March. Weekly downloads fluctuated, starting at 8.4K in the first week of January and stabilizing around 5K towards the end of March. Active users remained relatively stable, averaging around 37K throughout the quarter.
Cheech and Chong Bud Farm by LDRLY also showed strong revenue performance, peaking at $63.5K in late February. Weekly downloads were highest at 8.6K in mid-January but later decreased to 5.2K by the end of March. Active users peaked at around 24.2K in late February but saw a slight decline to 20K by the end of March.
Lastly, Bud Farm: Idle Tycoon Game, another title from LDRLY, maintained a steady revenue stream, with a peak of $60.3K in late February. Weekly downloads varied, peaking at 5.5K in mid-March. The game saw a consistent number of active users, averaging around 34K throughout the quarter.
For more detailed insights and trends, visit Sensor Tower.